A standard deck of cards (no Jokers)
A pen and score pad
2 to 4 players
If there are 2 players, each is dealt 10 cards. If there are 3 or 4 players, each receives 7 cards. The dealer then places the remaining cards face down, creating the stockpile, and turns the top card face up next to it, creating the discard pile.
Play goes around the table to the left. Each player has a turn, either taking a face-up card from the discard pile or a facedown card from the stockpile. The player adds this card to his hand and discards another.
Each player is trying to meld runs and sets in their hand. A run is a sequence of at least 3 consecutive cards in the same suit (10♣, J♣, Q♣, K♣). A set is a group of at least 3 cards of the same number (5♣, 5♥, 5♦). Once assembled, individual melds can be placed face-up on the table.
A secondary way to get rid of cards is laying off. A player can lay off a card (or cards) by adding to a run or set already on the table.
The first player to get rid of all his cards by melding or laying off wins the round. No one else may play after a player goes out. The winner receives all the points left in the opponents' hands, even if a player has valid melds he has not yet laid down. Points are determined by the type of cards held, with numbered cards worth 5 points, face cards worth 10, and Aces worth 15. Before playing, the players determine the number of points needed to win, usually 100.
the risk and reward of rummy
In order to Rummy, a player must win by laying down all 10 of his cards at once. The risk of going for Rummy is that you get caught with all your cards in your hand if someone else goes out first. The reward is that you get double the points from your opponents if you Rummy successfully (although some house rules just reward a flat bonus like 10 or 25 points).
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